Ages Past - Dungeon Definitive
A downloadable asset pack
Pretty tilesets are nice and all, but it's got to be functional. Something with enough puzzles and execution challenges and variety to keep things fresh for a full game. No, more than one full game!
And let's make it pretty.
Walls!
16 wall sets. Each one comes a bunch of extra goodies, including diagonals, extensions, wall-specific doors and alternate palettes. (And cracked bombable versions, of course.) Not every wall has exactly the same things, but all of them have a lot.
Gimmicks!
I made a giant list of all the non-wall things I made. Then I got an RNG and rolled ten of them to list out here, which is somewhere around a fourth of what's actually in the set.
- Floating platforms
- Lots of switches: levers, floor buttons, pullable wall switches, floaty crystals, the works
- Pots (3 standard, one skull that serves the same function, one tall pot, one dedicated water pot for additional gimmicks. Each of them gets an 8x8 shard to animate when it breaks.)
- Ice, including ice blocks + switches
- Fans (wall and floor versions, with two different speed variant animations)
- Blocks. Lots of blocks! Blocks at nonstandard sizes!
- Assorted blade traps
- Multistate orbs. We are not just talking one orb with a palette swap here--there's themed day/night, fire/water/ice and earth/wind variants here, as well as more neutral ones if you do just want the palette swap route.
- Bridges that can be grabbed and pulled out from a distance
A GB Studio version!
This removes a lot of the diagonal support, but this is still a giant GB-friendly set. (There are some rolling horizontal pillar sprites, which, uh...I didn't take them out because they're scalable and don't have to be 6 sprite tiles wide, but tread carefully.)
Disclaimers!
A lot of things got palette swapped to coordinate better in the screenshots. (I encourage you to do this too! If there's interest, I can make a dev log or something talking about how I approach screen palettes.)
Most tiles in this set will only ever be sold in this set! A couple things like lava, ice and graphical effects will probably show up again elsewhere, though.
(Also, the floor tiles aren't in this pack, but you can get them here for free.)
Licensing!
You can:
- Use these sprites in your projects, including commercial projects
- Edit and adapt them as needed for personal use (including in commercial projects, as long as that project isn't selling/distributing it)
You cannot:
- Claim these assets as your own.
- Resell or otherwise redistribute them, even if you edited them.
- Use these with AI, as training data or otherwise
Please give credit!
(Speaking of which, Russ and Moosh made some of the screenshots that show up in the background image. Zaura and Moosh helped me test some things--minecarts and explosions, respectively. The font I'm using in the cover image is from Sodacoma's Awakening tileset.)
Published | 2 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | SisCalypsis |
Genre | Action, Role Playing |
Tags | 16x16, Action-Adventure, Action RPG, Game Boy, Pixel Art, Tileset, Top-Down, zelda-like |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:
Comments
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a devlog about palettes would definitely be interesting!